#Make the emo happy game series
There was an entire world inside this cartridge, not just a series of challenges to be overcome and enemies to be defeated. The landmark 1992 SNES Zelda was the first game I ever played that felt atmospheric. A nostalgic tribute to Link to the Past that also rewrote the Zelda rulebook, and looked particularly cute as well. Laying the foundation for Breath of the Wild’s shakeup of the old dungeon-explore-dungeon formula, A Link Between Worlds pulls the shocking move of giving you most of the items you’ll need right at the very beginning and just letting you loose to tackle Hyrule in whatever order you choose. But it also had a dark fairytale atmosphere that makes it stick in the memory. Enormously popular with the angsty teens of the 00s and somewhat underloved by everyone else, in some ways Twilight Princess is one of the less adventurous Zeldas, in thrall to Ocarina of Time and also to the fans who wanted a “mature” counterpoint to Wind Waker. Photograph: NintendoĪh yes, the “emo Zelda”, in which Link could transform into a wolf and pound around a melancholy, corrupted, more realistic Hyrule in the company of dark imp Midna, one of this series’ best characters. Skyward Swordĭark fairytale atmosphere … Twilight Princess.
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If you thought Navi was annoying, you ain’t met mouthy sailor Linebeck. That, and the series’ most irritating sidekick. The touch controls were cool, but what everyone remembers about Phantom Hourglass is being sent back to the same dungeon again and again every time you threatened to make some small amount of progress. Long considered the worst game in the Zelda series, it hasn’t improved with age. I maintain that hardly anyone has actually finished this needlessly opaque side-scrolling follow-up to 1986’s The Legend of Zelda, because: a) it’s incredibly hard to figure out what the game wants you to do and b) the final dungeon has TWO bosses, and if you can’t finish it then you’re turfed out to attempt the whole thing again.
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Its weird, camp send-up of Hyrule and three-player puzzles have slipped almost entirely from my mind in the years since I played it, and what I do remember mostly involved shouting impotently at the screen as some online playmate entirely failed to see the solution to a puzzle that was staring them in the face. The 3DS’s multiplayer Zelda game wasn’t so much bad (unless you tried to play it by yourself, laboriously switching between all three characters) as eminently forgettable.